The final entity is the device. Devices are named and, because they can only be
defined in the global subsystem, their names must be globally unique. In the same
way that external connections provide a way for subsystems to interact, devices
provide a generic way for MASCOT systems to interact with the external world.
Devices are composite structures that come complete with a reader and writer channel
and may represent anything from a simple TCP/IP port to a database or connection to
another MASCOT system. Like activities and IDAs, a device’s functionality is
completely dependent on its underlying implementation and can be as simple or
complex as a design requires.